What's up everyone, I am heuristically producing a Pong clone in Box2D via libGDX. The Null Pointer Exception is originating in the ContactListener's beginContact() method in which I am trying to ...
I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...
I'm trying to apply force to a polygon physics object to move it. Whilst I can get it to move upwards easily enough, I'm trying to get it to move in the direction in which it is pointing. Here's my ...
Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
I am using verlet integration to simulate some tentacles. So far it works great and I am satisfied with how it looks in general. Here is how a tentacle is built: The very stiff sticks are colored ...
I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object ...
How do I change my gravity and jumping logic to put the character at a specific height at a specific point in time?
I'm making a 2D platformer on Android using libGDX. One thing I've had a problem with recently is gravity and jumping. I found a few tutorials on the internet and was able to come up with this... ...