0
votes
1answer
77 views

Collision and gravity problems

So this is an easy question. I need to implement gravity in my game but where I'm stuck is what variables do I need in my Entity object for the calculations and a good algorithm that I can use for ...
1
vote
2answers
110 views

Moving Sprite With Physics Frame

Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
2
votes
4answers
523 views

How to Make Objects Fall Faster in a Physics Simulation

I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object ...
4
votes
4answers
471 views

Point of contact of 2 OBBs?

I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of ...
0
votes
2answers
340 views

Circle physics and collision using vectors

This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want ...
1
vote
1answer
744 views

Vector movement in space type game (Mouse rotation)

I'm having an issue with my movement in my 'game' prototype. It's basically not working and admittedly my knowledge with vectors is lacking. The issue I'm running into is that the ship won't move in ...
3
votes
3answers
1k views

How can I make my main character move in a parabolic arc when jumping?

I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics ...
1
vote
1answer
440 views

Box2D platformer movement. Should i mess with velocity?

I have a platformer game in which I implemented the movement using a wheel attached to the hero. For jumping I use this: player.body.applyLinearImpulse(new Vec2(0, 30000000), ...
1
vote
1answer
937 views

Box2D platformer movement. Are joints a good idea?

So i smashed my brains trying to make my character move. As i wanted later in the game to add explosions and bullets it wasn't a good idea to mess with the velocity and the forces/impulses didn't work ...
0
votes
1answer
528 views

JBox2D applyLinearImpulse doesn't work

So i have this line of code: if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), cam.screenToWorld(body.getPosition())); ...
0
votes
1answer
685 views

Ball Physics for Android Game

I am starting work on a new Android game and I haven't had any experience implementing physics before. I am trying to steer clear of external libraries such as box2d, not just because I think it is ...
2
votes
1answer
658 views

Converting 2D Physics to 3D

I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the ...
2
votes
2answers
2k views

Arc'd jumping method?

Okay, so I'm making a platformer, and I wanna know how I can make a arc'd jump easily. Like what Mario does in super Mario Bros 1. Any ideas on a simple way to accomplish this?