I want to simulate a fire in a flat and non flat* surface (fire spread modelling). I've seen that cellular automata is one of the algorithms that can be used. Are there other algorithms that would be ...
I'd like to create a game where a car drives over a 2D terrain. Which algorithm to use so the car will follow the mountain incline?
I've got a bunch of objects of varying size and velocity which gravitate towards each other. On every update, I have to go over every object and add up the forces due to gravity of every other object. ...
I'm making a 4 player co-op r-type game, and I'm about to implement the collision detection code. I've read a lot of articles and stuff about how to handle collision detection, but I'm having a hard ...