Tagged Questions
0
votes
1answer
100 views
Simulating flight dynamics in two dimensions
I have decided that in order to improve my math skills and game programming skills I am going to work on a two-dimensional space simulator. The view of the player or camera will be from inside the ...
2
votes
1answer
180 views
How to do perspective projection “parallax” but without changing the scale or offset of objects?
Hello everyone I have this problem that I have tried everything I could think of. The problem: I am making a 2D game with parallax effect but I am using 3d space so am not simulating the parallax but ...
2
votes
2answers
204 views
What kind of projection is used here?
Tibia is a 2d game, but it's sprites are drawn using certain kind of orthographic projection that is not the same I'm used to:
I'm trying to figure out what projection is used here. I've guessed ...
1
vote
3answers
689 views
2D camera perspective projection from 3D coordinates — HOW?
I am developing a camera for a 2D game with a top-down view that has depth.
It's almost a 3D camera. Basically, every object has a Z even though it is in 2D, and similarly to parallax layers their ...
15
votes
1answer
455 views
Keystone Correction using 3D-Points of Kinect
With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the ...
2
votes
2answers
959 views
How should I calculate world and projection matrices in this scenario?
I'm trying to understand transformation matrices. Suppose I use the camera from this StackOverflow answer, this is how my view matrix would look:
Matrix.Identity *
...
8
votes
3answers
1k views
What is the name of perspective of Age of Empires II?
One would describe Age of Empires 1's "perspective" as a 2D sprite game (screenshot).
Below is a screenshot of Age of Empires II. How would you describe the "perspective"? Is it also a 2D sprite ...