A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).

learn more… | top users | synonyms

3
votes
0answers
237 views

How to achieve 'forward' movement (into the screen) using Cocos2D?

I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world ...
1
vote
0answers
49 views

XNA 4.0 isometric 2.5 D with elevation tutorial?

Does anybody know of a tutorial (book, series of articles?) that would cover creating a very large 2.5 isometric game with elevation; preferably in XNA 4.0? I'm looking to create something along the ...
1
vote
0answers
470 views

Best depth sorting method for a Top Down 2D game using a 3D physics engine

I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...