A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).
From my previous post where I search solutions to have animated characters in an isometric world (using 2D engine as base) arised this question. I'd like to create and instantiate 2D sprites from 3D ...
I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...
I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...