A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).

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How are “2.5D” art assets created?

By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2: Everything in the games appears to be created with a "pixel art"-like tool. Am I correct? ...
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How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
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Where do I start if I want to independently learn game graphic design? [closed]

I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
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Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
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How do I create a 2.5d parallax effect?

I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about ...
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Proper and easier way to make isometric animated art

Assuming I don't want to use 3D engine/models (no 3D in the game, I can use 3D offline), only 2D, in order to make for a game, for example, a single character, this would be the workflow I already got ...
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Player takes too long to start walking

I'm new to Unity and after doing some tutorials and reading documentation from Unity, I've started a test project. The game is a 2.5D platformer and I wrote the PlayerController; it looks like this: ...