I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...
I've been trying to get my world space position of my pixel but I'm missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = ...
I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine ...
I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without ...
Completely read Head First C#. Should I read something else or get personal with XNA from here on? Got links? Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...
I'm creating a 2.5D platformer in XNA which uses 3D models that are constrained to travelling along a 2D plane (just like Trine). To make things tricker, however, I want the 2D plane itself to be ...