I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc. My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering. Given ...
I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...