I realize this is a fairly common-type question, but I've been studying Maths in my spare time, fairly slowly at that, and I really want to develop a raycasting engine like the original DOOM. I know ...
I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...