0
votes
2answers
209 views

3d to 2d Collision

I have a 3d model which rotates around my screen, it's always on the Z axis = 0 where everything of my 2d images are. My 2d images fly out of the center and get bigger to give the view as getting ...
2
votes
1answer
353 views

High volume sprite management in entity component system

I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
0
votes
4answers
395 views

Pickup another book or submerge into XNA [closed]

Completely read Head First C#. Should I read something else or get personal with XNA from here on? Got links? Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...