I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
I have a 3d model which rotates around my screen, it's always on the Z axis = 0 where everything of my 2d images are. My 2d images fly out of the center and get bigger to give the view as getting ...
I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
Completely read Head First C#. Should I read something else or get personal with XNA from here on? Got links? Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...