A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implementation is Mono which runs on Windows, OS X and Linux. The most common programming language for .Net ...

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42
votes
12answers
8k views

What C# libraries can be used to support game development?

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
25
votes
16answers
26k views

What are some famous games developed with .NET and/or XNA? [closed]

Are there famous games written in .Net and/or XNA?
22
votes
4answers
2k views

Momentum and order of update problems in my physics engine

This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here. If you don't want to read the previous question, here's a ...
16
votes
10answers
4k views

Does C# have a future in games development?

I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
9
votes
5answers
16k views

Visual Studio 2012 and Game Development

Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
9
votes
3answers
4k views

How to generate projectiles with the direction of the mouse pointer

I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with ...
9
votes
2answers
3k views

What's the best server architecture for real-time games?

I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this? My idea was using 2 server clusters - one ...
9
votes
3answers
359 views

Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of ...
8
votes
9answers
1k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
8
votes
1answer
295 views

How do I stop stretching during window re-size in XNA?

In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize ...
7
votes
4answers
3k views

Should I use Events in a XNA Game?

I created a button class which draw a button on the screen. When I click on it, I want to see something happening. In WinForm, I would simply use the event OnClick of the button. What about XNA? ...
6
votes
7answers
1k views

Wikipedia A* pathfinding algorithm takes a lot of time

I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there ...
6
votes
5answers
1k views

How should I start playing with 3D?

One of my hobbies (aside programming, of course) is 3d modeling (completely amateur, using 3ds MAX) and I'd like to mix programming with 3d modeling (what a marriage!). So I've read a little about it ...
6
votes
1answer
784 views

F# Game Development

I'm a F# user. What library should I use to develop games (2D and/or 3D) in F# and being cross-platform? Like how Processing is. Don't answer DirectX or WPF or other things that are "too .NET" ...
6
votes
2answers
1k views

How do I draw anti-aliased holes in a bitmap

I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
5
votes
3answers
303 views

What are ways I can transition from enterprise application development into gaming development?

I'm currently a software architect using the Microsoft stack of enterprise app development tools (.NET, C#, SQL Server, etc.). I've been thinking about transitioning over to game dev. What paradigms ...
5
votes
2answers
2k views

Direct2d off-screen rendering and hardware acceleration

I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated. So I'm trying this route: ...
5
votes
2answers
2k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
5
votes
1answer
133 views

Smoothing Heightmap Data

I've made a Heightmap Generator that creates island heightmaps like in this picture: I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest ) and after ...
4
votes
2answers
586 views

How to create a thread in XNA for pathfinding?

I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
4
votes
2answers
932 views

C# Timers for game development

I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn ...
4
votes
1answer
229 views

suggestion for a “strategy game” like platform to test AI algorithm

I wrote a piece of tricky AI algorithms that simulates animals living in an environment and their food seeking, interacting with each other and especially learning new patterns of lifestyle. now I ...
3
votes
6answers
2k views

Can I develop Linux + Windows games using C#, .NET and OpenGL?

I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform. I already know .NET well, and the C# language just ...
3
votes
2answers
290 views

Strongly Typed Skills

I am working on a skill system for use in a game project I'm chipping away at. The project is entirely in C# so I'm using .NET to its advantage. In my preliminary implementation of a Skill Category ...
3
votes
2answers
2k views

How can I draw multiple lines connected via “nodes” with SlimDX?

I currently read out XML data with the following scheme: Position x,y,z I try to add one new Vertex for each position node and add it to a Vertex array. Then I try to render this list of vertices so ...
3
votes
3answers
166 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound ...
3
votes
2answers
102 views

XNA: Runtime differences in ClickOnce install versus development version

I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
3
votes
2answers
170 views

Implementing a multilanguage AI contest platform

This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead ...
2
votes
3answers
3k views

Game engine like Unity 3D that allow me to use .NET code

I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
2
votes
2answers
202 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the ...
2
votes
1answer
419 views

Persisting high score table in flash game without a network. (Featuring: HttpListenerException)

this question is very programming-centric, but it's for a game so I figured I might as well post it here. I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade ...
2
votes
2answers
99 views

How do I drag my widgets without dragging other widgets?

I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. ...
2
votes
1answer
641 views

What 3d mesh formats usable with DirectX10 are there?

I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...
2
votes
1answer
213 views

pixel shader and vertex shader problem in visual studio 2008

I have just installed XNA for VB2008 professional, now i try to run my first game development and i get this error, any way around this, am using windows xp sp3 my system configuration Host Name: ...
2
votes
4answers
1k views

Serverside libs/examples for html5 WebSocket in .net?

Hey guys, I wanted to know what libraries or examples exist for WebSockets in .NET
2
votes
1answer
178 views

Scripting: Loading all scripts at runtime vs loading scripts when needed

I'm using Boo as a scripting language in my C#/.NET game via the in memory compiler with it and I really love it, however I'm having trouble deciding when I should load my scripts. This is my first ...
2
votes
2answers
142 views

Rendering output to arbitary quadrilateral

I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured ...
2
votes
1answer
119 views

Any problems with Event usages within XNA on Xbox/Phone

This is a slightly vague one but I am currently looking at a couple of areas of my current framework, such as spatial partitioning and UI based menus, and with UI menus it makes sense to have an event ...
2
votes
3answers
541 views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
2
votes
3answers
1k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
1
vote
1answer
80 views

File Path Characters

I have a simple question that I can't find a answer to: With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
1
vote
2answers
97 views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : [...] //In Engine class Effect ShaderEffect = ...
1
vote
1answer
729 views

What is a good game engine for .NET (or XNA) that does 2d, tile maps, and sprites?

I'm looking for a 2d game engine for .NET (it can be XNA based) that will do sprites, tile maps, handle input, and optionally handles cameras. It can also be 2.5d.
1
vote
3answers
709 views

How to integrate game logic in game engines

Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
1
vote
1answer
92 views

“Car” movement in 2D dimension

I am searching for a simple tutorial how to add arcade car physics for my game. Exactly same user units behaviour i found in next games: Tank Hero: Laser Wars Death Worm: Video: ...
1
vote
1answer
109 views

Can't load model using ContentTypeReader

I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading ...
1
vote
1answer
197 views

Creating an interactive grid for a puzzle game

I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and ...
1
vote
2answers
455 views

What basic windows form games should I build as a newbie in game development? [closed]

I am a complete newbie in game development. I want to know about some basic games that I can start building with simple algorithms and basic knowledge. I have already made few basic games like ...
1
vote
1answer
3k views

Where to find free platformer sprites for commercial use? [duplicate]

Possible Duplicate: Where can I find free sprites and images? I need some good 2d platformer sprites for a game i am making in C#. Can anyone suggest a good site or link? The sprites need ...
1
vote
1answer
305 views

OpenGL 3 and the Radeon HD 4850x2

A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back ...

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