A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implementation is Mono which runs on Windows, OS X and Linux. The most common programming language for .Net ...

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28
votes
16answers
38k views

What are some famous games developed with .NET and/or XNA? [closed]

Are there famous games written in .Net and/or XNA?
10
votes
2answers
7k views

How to generate projectiles with the direction of the mouse pointer

I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with ...
48
votes
13answers
15k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
15
votes
10answers
5k views

Does C# have a future in games development?

I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
9
votes
2answers
3k views

What's the best server architecture for real-time games?

I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this? My idea was using 2 server clusters - one ...
4
votes
4answers
885 views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
1
vote
2answers
485 views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : [...] //In Engine class Effect ShaderEffect = ...
-2
votes
2answers
656 views

Game development using C# or .Net technology [closed]

I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
6
votes
2answers
2k views

How do I draw anti-aliased holes in a bitmap

I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
3
votes
2answers
333 views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
2
votes
2answers
405 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the ...
0
votes
1answer
162 views

Collision Resolution: Objects “swap” places

I am working on making my own simple collision resolution class so I can learn a bit about how it works, while also improving my entity-component model framework. For those of you unfamiliar with a ...
0
votes
1answer
188 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...