A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implementation is Mono which runs on Windows, OS X and Linux. The most common programming language for .Net ...

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1answer
51 views

Game Development AI, NPC & Entities Definition using Scripting Languages

i am developing a Multiplayer(actually MMORPG) architecture for learning purpose. I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
1
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1answer
91 views

“Car” movement in 2D dimension

I am searching for a simple tutorial how to add arcade car physics for my game. Exactly same user units behaviour i found in next games: Tank Hero: Laser Wars Death Worm: Video: ...
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2answers
78 views

2D Graphics in CMD in C#

So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
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2answers
62 views

multi user web game with scheduled processing?

I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management ...
5
votes
1answer
133 views

Smoothing Heightmap Data

I've made a Heightmap Generator that creates island heightmaps like in this picture: I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest ) and after ...
0
votes
1answer
429 views

What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
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2answers
97 views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : [...] //In Engine class Effect ShaderEffect = ...
3
votes
2answers
170 views

Implementing a multilanguage AI contest platform

This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead ...
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3answers
1k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
0
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1answer
154 views

SDL.NET vs SDL C++

I am currently transitioning from XNA to SDL, and was wondering if SDL.NET provides the same benefits as SDL C++. Considering that SDL.NET uses the .NET framework as a wrapper to the SDL base ...
2
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3answers
541 views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
3
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2answers
102 views

XNA: Runtime differences in ClickOnce install versus development version

I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
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1answer
108 views

Can't load model using ContentTypeReader

I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading ...
3
votes
3answers
166 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound ...
0
votes
0answers
131 views

Worker roles in Windows Azure to host a multiplayer server

I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
4
votes
2answers
583 views

How to create a thread in XNA for pathfinding?

I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
8
votes
1answer
295 views

How do I stop stretching during window re-size in XNA?

In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize ...
42
votes
12answers
8k views

What C# libraries can be used to support game development?

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
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votes
1answer
409 views

How can I guarantee a solvable Fifteen Puzzle shuffle?

I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method. I want to make it so ...
2
votes
2answers
201 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the ...
1
vote
1answer
196 views

Creating an interactive grid for a puzzle game

I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and ...
-2
votes
2answers
569 views

Game development using C# or .Net technology [closed]

I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
2
votes
2answers
99 views

How do I drag my widgets without dragging other widgets?

I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. ...
2
votes
3answers
3k views

Game engine like Unity 3D that allow me to use .NET code

I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
1
vote
1answer
80 views

File Path Characters

I have a simple question that I can't find a answer to: With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
9
votes
5answers
16k views

Visual Studio 2012 and Game Development

Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
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votes
2answers
536 views

Game Development using C#.Net [closed]

I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one. I'm a new bi in this Arena. So can you Help me on How to Create a Game using C#.Net?? Or is there any course ...
9
votes
3answers
359 views

Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of ...
5
votes
2answers
2k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
0
votes
0answers
110 views

Rendering light rays that intersect the viewport but have off-screen sources (XNA)

I am creating a very simple 2D navigation app in XNA. The grid/world starts at (1,1) and carries on to infinity in the East and South directions. The view-port shows the world without any scaling ...
1
vote
3answers
709 views

How to integrate game logic in game engines

Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
3
votes
2answers
289 views

Strongly Typed Skills

I am working on a skill system for use in a game project I'm chipping away at. The project is entirely in C# so I'm using .NET to its advantage. In my preliminary implementation of a Skill Category ...
0
votes
1answer
361 views

Language and learning of an MMO Game server [closed]

I am creating a MMO using XNA framework for the client and want to create the server using .Net sockets in C#. I am not a total rookie to network programming, but I am having trouble finding ...
2
votes
2answers
142 views

Rendering output to arbitary quadrilateral

I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured ...
0
votes
1answer
116 views

What is an acceptable GC frequency for a SlimDX/Windows/.NET game?

I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX ...
2
votes
1answer
178 views

Scripting: Loading all scripts at runtime vs loading scripts when needed

I'm using Boo as a scripting language in my C#/.NET game via the in memory compiler with it and I really love it, however I'm having trouble deciding when I should load my scripts. This is my first ...
0
votes
1answer
199 views

.NET WCF as backend server for iPhone games

I'm planning to develop an iPhone game. Is it possible to use .NET WCF as a backend? The server would be windows 2008 and MS-SQL database.
6
votes
2answers
1k views

How do I draw anti-aliased holes in a bitmap

I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
1
vote
1answer
729 views

What is a good game engine for .NET (or XNA) that does 2d, tile maps, and sprites?

I'm looking for a 2d game engine for .NET (it can be XNA based) that will do sprites, tile maps, handle input, and optionally handles cameras. It can also be 2.5d.
1
vote
2answers
455 views

What basic windows form games should I build as a newbie in game development? [closed]

I am a complete newbie in game development. I want to know about some basic games that I can start building with simple algorithms and basic knowledge. I have already made few basic games like ...
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votes
1answer
126 views

Best Place for me to start [closed]

I am a Web Developer with experience in C#, PHP, Javascript, .NET framework etc. I would really like to get in to indie game development in my spare time, I wouldn't mind learning something like ...
8
votes
9answers
1k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
0
votes
1answer
172 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
4
votes
1answer
229 views

suggestion for a “strategy game” like platform to test AI algorithm

I wrote a piece of tricky AI algorithms that simulates animals living in an environment and their food seeking, interacting with each other and especially learning new patterns of lifestyle. now I ...
0
votes
0answers
740 views

MOGRE vs OgreDotNet [closed]

I am searching for c# game engine and these look like the best(the only) choice. Is there any difference between these? And if yes, which one would be better?
9
votes
3answers
4k views

How to generate projectiles with the direction of the mouse pointer

I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with ...
2
votes
1answer
119 views

Any problems with Event usages within XNA on Xbox/Phone

This is a slightly vague one but I am currently looking at a couple of areas of my current framework, such as spatial partitioning and UI based menus, and with UI menus it makes sense to have an event ...
0
votes
1answer
805 views

Developing Kinect game for Xbox360? [duplicate]

Possible Duplicate: Can you access Kinect motion sensing from XNA? bunch of questions: Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform? ...
1
vote
1answer
305 views

OpenGL 3 and the Radeon HD 4850x2

A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back ...
0
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1answer
449 views

How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)

I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...

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