A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implementation is Mono which runs on Windows, OS X and Linux. The most common programming language for .Net ...
9
votes
3answers
4k views
How to generate projectiles with the direction of the mouse pointer
I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with ...
6
votes
2answers
1k views
How do I draw anti-aliased holes in a bitmap
I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
2
votes
1answer
214 views
pixel shader and vertex shader problem in visual studio 2008
I have just installed XNA for VB2008 professional, now i try to run my first game development and i get this error,
any way around this, am using windows xp sp3
my system configuration
Host Name: ...
8
votes
9answers
1k views
4
votes
2answers
935 views
C# Timers for game development
I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn ...
2
votes
1answer
419 views
Persisting high score table in flash game without a network. (Featuring: HttpListenerException)
this question is very programming-centric, but it's for a game so I figured I might as well post it here.
I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade ...
6
votes
7answers
1k views
Wikipedia A* pathfinding algorithm takes a lot of time
I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same.
The map is 80x80, and there ...
16
votes
10answers
4k views
Does C# have a future in games development?
I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
9
votes
2answers
3k views
What's the best server architecture for real-time games?
I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this?
My idea was using 2 server clusters - one ...
1
vote
1answer
305 views
OpenGL 3 and the Radeon HD 4850x2
A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back ...
5
votes
3answers
303 views
What are ways I can transition from enterprise application development into gaming development?
I'm currently a software architect using the Microsoft stack of enterprise app development tools (.NET, C#, SQL Server, etc.). I've been thinking about transitioning over to game dev.
What paradigms ...
2
votes
4answers
1k views
Serverside libs/examples for html5 WebSocket in .net?
Hey guys, I wanted to know what libraries or examples exist for WebSockets in .NET
6
votes
1answer
784 views
F# Game Development
I'm a F# user. What library should I use to develop games (2D and/or 3D) in F# and being cross-platform? Like how Processing is.
Don't answer DirectX or WPF or other things that are "too .NET" ...
3
votes
6answers
2k views
Can I develop Linux + Windows games using C#, .NET and OpenGL?
I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform.
I already know .NET well, and the C# language just ...
25
votes
16answers
26k views
What are some famous games developed with .NET and/or XNA? [closed]
Are there famous games written in .Net and/or XNA?
6
votes
5answers
1k views
How should I start playing with 3D?
One of my hobbies (aside programming, of course) is 3d modeling (completely amateur, using 3ds MAX) and I'd like to mix programming with 3d modeling (what a marriage!). So I've read a little about it ...
9
votes
3answers
359 views
Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)
UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this.
I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of ...
2
votes
1answer
642 views
What 3d mesh formats usable with DirectX10 are there?
I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...
42
votes
12answers
8k views
What C# libraries can be used to support game development?
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...