1
vote
1answer
72 views

Inventory management syncronized network

I'm implementing an inventory system with items in 1x1 slots in a open-world multiplayer game. But I can't decide how I want to synchronize the item management with the server. I see two options here. ...
2
votes
1answer
89 views

Monogame/Android: Using content from PCL

I'm quite new to Monogame and PCL, but I hope someone can help me with my question. I have a Monogame/Android project with references a PCL which targets .NET 4.5, iOS and Android. The PCL has ...
2
votes
1answer
116 views

How to open prerequisite retrieval application

I have an application that cannot use OneClick publishing. I still want to access those nice prerequisite (applications?) that install .NET and XNA for you when you create a OneClick publisher. I ...
3
votes
2answers
404 views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
2
votes
2answers
139 views

UV mapping width and height

I am looking at the following C# code on howto construct a cube. It draws a cube using one texture on everyface. private void ConstructCube() { _vertices = new ...
0
votes
1answer
176 views

Collision Resolution: Objects “swap” places

I am working on making my own simple collision resolution class so I can learn a bit about how it works, while also improving my entity-component model framework. For those of you unfamiliar with a ...
1
vote
2answers
547 views

How to set multiple times, in a single spritebatch, the same pixel shader parameter

I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code). My code is : [...] //In Engine class Effect ShaderEffect = ...
3
votes
2answers
149 views

XNA: Runtime differences in ClickOnce install versus development version

I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
2
votes
1answer
195 views

Can't load model using ContentTypeReader

I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading ...
3
votes
3answers
203 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound ...
4
votes
2answers
1k views

How to create a thread in XNA for pathfinding?

I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
8
votes
1answer
518 views

How do I stop stretching during window re-size in XNA?

In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize ...
2
votes
2answers
449 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the ...
1
vote
1answer
89 views

File Path Characters

I have a simple question that I can't find a answer to: With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
-2
votes
2answers
667 views

Game development using C# or .Net technology [closed]

I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
10
votes
6answers
21k views

Visual Studio 2012 and Game Development [closed]

Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
4
votes
4answers
902 views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
0
votes
1answer
1k views

What is a good game engine for .NET (or XNA) that does 2d, tile maps, and sprites? [closed]

I'm looking for a 2d game engine for .NET (it can be XNA based) that will do sprites, tile maps, handle input, and optionally handles cameras. It can also be 2.5d.
2
votes
1answer
126 views

Any problems with Event usages within XNA on Xbox/Phone

This is a slightly vague one but I am currently looking at a couple of areas of my current framework, such as spatial partitioning and UI based menus, and with UI menus it makes sense to have an event ...
0
votes
1answer
940 views

Developing Kinect game for Xbox360? [duplicate]

Possible Duplicate: Can you access Kinect motion sensing from XNA? bunch of questions: Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform? ...
0
votes
1answer
191 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
-3
votes
1answer
687 views

Where & How to start?

I want to start a new development of a Online 3D Card Game. I have alot of expirience in C# .NET and Sockets and everything. I started to play with XNA Game Studio, but i found it a mass. No Visual ...
8
votes
4answers
4k views

Should I use Events in a XNA Game?

I created a button class which draw a button on the screen. When I click on it, I want to see something happening. In WinForm, I would simply use the event OnClick of the button. What about XNA? ...
30
votes
16answers
40k views

What are some famous games developed with .NET and/or XNA? [closed]

Are there famous games written in .Net and/or XNA?
9
votes
3answers
391 views

Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of ...