Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured ...
I currently read out XML data with the following scheme: Position x,y,z I try to add one new Vertex for each position node and add it to a Vertex array. Then I try to render this list of vertices so ...