Tagged Questions
1
vote
1answer
55 views
Game Development AI, NPC & Entities Definition using Scripting Languages
i am developing a Multiplayer(actually MMORPG) architecture for learning purpose.
I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
1
vote
1answer
92 views
“Car” movement in 2D dimension
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video:
...
-4
votes
2answers
78 views
2D Graphics in CMD in C#
So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
5
votes
1answer
133 views
Smoothing Heightmap Data
I've made a Heightmap Generator that creates island heightmaps like in this picture:
I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest )
and after ...
1
vote
2answers
97 views
How to set multiple times, in a single spritebatch, the same pixel shader parameter
I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code).
My code is :
[...]
//In Engine class
Effect ShaderEffect = ...
3
votes
2answers
102 views
XNA: Runtime differences in ClickOnce install versus development version
I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
1
vote
1answer
109 views
Can't load model using ContentTypeReader
I'm writing a game where I want to use ContentTypeReader. While loading my model like this:
terrain = Content.Load<Model>("Text/terrain");
I get following error:
Error loading ...
0
votes
0answers
131 views
Worker roles in Windows Azure to host a multiplayer server
I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
3
votes
3answers
166 views
Scaling Sound Effects and Physics with Framerate
(I'm using XNA and C#)
Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around).
However, if the framerate is changed, there are two major problems:
Gunshot sound ...
3
votes
2answers
170 views
Implementing a multilanguage AI contest platform
This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge
but instead ...
4
votes
2answers
586 views
How to create a thread in XNA for pathfinding?
I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
-1
votes
1answer
410 views
How can I guarantee a solvable Fifteen Puzzle shuffle?
I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method.
I want to make it so ...
2
votes
2answers
203 views
Adjust treble and bass on Audio in XNA
I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound.
I have looked through all the members of the ...
2
votes
2answers
99 views
How do I drag my widgets without dragging other widgets?
I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around.
...
2
votes
3answers
3k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
-3
votes
2answers
536 views
Game Development using C#.Net [closed]
I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one.
I'm a new bi in this Arena.
So can you Help me on How to Create a Game using C#.Net??
Or is there any course ...
-2
votes
2answers
569 views
Game development using C# or .Net technology [closed]
I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
9
votes
5answers
16k views
Visual Studio 2012 and Game Development
Alright, I think it's a simple question, but I got difficulties to find some answers around.
I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
0
votes
0answers
110 views
Rendering light rays that intersect the viewport but have off-screen sources (XNA)
I am creating a very simple 2D navigation app in XNA. The grid/world starts at (1,1) and carries on to infinity in the East and South directions. The view-port shows the world without any scaling ...
3
votes
2answers
290 views
Strongly Typed Skills
I am working on a skill system for use in a game project I'm chipping away at. The project is entirely in C# so I'm using .NET to its advantage.
In my preliminary implementation of a Skill Category ...
2
votes
3answers
541 views
Drawing 2D Images “3D-Like”
So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
2
votes
1answer
178 views
Scripting: Loading all scripts at runtime vs loading scripts when needed
I'm using Boo as a scripting language in my C#/.NET game via the in memory compiler with it and I really love it, however I'm having trouble deciding when I should load my scripts.
This is my first ...
1
vote
2answers
455 views
What basic windows form games should I build as a newbie in game development? [closed]
I am a complete newbie in game development. I want to know about some basic games that I can start building with simple algorithms and basic knowledge. I have already made few basic games like ...
1
vote
3answers
709 views
How to integrate game logic in game engines
Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
0
votes
0answers
741 views
MOGRE vs OgreDotNet [closed]
I am searching for c# game engine and these look like the best(the only) choice.
Is there any difference between these? And if yes, which one would be better?
0
votes
1answer
172 views
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
0
votes
1answer
449 views
How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)
I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
5
votes
2answers
2k views
Direct2d off-screen rendering and hardware acceleration
I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated.
So I'm trying this route:
...
3
votes
2answers
2k views
How can I draw multiple lines connected via “nodes” with SlimDX?
I currently read out XML data with the following scheme: Position x,y,z
I try to add one new Vertex for each position node and add it to a Vertex array.
Then I try to render this list of vertices so ...
22
votes
4answers
2k views
Momentum and order of update problems in my physics engine
This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here.
If you don't want to read the previous question, here's a ...
-4
votes
1answer
486 views
Where & How to start?
I want to start a new development of a Online 3D Card Game.
I have alot of expirience in C# .NET and Sockets and everything.
I started to play with XNA Game Studio, but i found it a mass.
No Visual ...
1
vote
1answer
3k views
Where to find free platformer sprites for commercial use? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I need some good 2d platformer sprites for a game i am making in C#. Can anyone suggest a good site or link?
The sprites need ...
5
votes
2answers
2k views
Are there .NET bindings for Autodesk's FBX SDK?
I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library.
Before I write ...
9
votes
3answers
4k views
How to generate projectiles with the direction of the mouse pointer
I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with ...
6
votes
2answers
1k views
How do I draw anti-aliased holes in a bitmap
I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
8
votes
9answers
1k views
4
votes
2answers
932 views
C# Timers for game development
I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn ...
2
votes
1answer
419 views
Persisting high score table in flash game without a network. (Featuring: HttpListenerException)
this question is very programming-centric, but it's for a game so I figured I might as well post it here.
I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade ...
6
votes
7answers
1k views
Wikipedia A* pathfinding algorithm takes a lot of time
I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same.
The map is 80x80, and there ...
16
votes
10answers
4k views
Does C# have a future in games development?
I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
3
votes
6answers
2k views
Can I develop Linux + Windows games using C#, .NET and OpenGL?
I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform.
I already know .NET well, and the C# language just ...
6
votes
5answers
1k views
How should I start playing with 3D?
One of my hobbies (aside programming, of course) is 3d modeling (completely amateur, using 3ds MAX) and I'd like to mix programming with 3d modeling (what a marriage!). So I've read a little about it ...
9
votes
3answers
359 views
Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)
UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this.
I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of ...
2
votes
1answer
641 views
What 3d mesh formats usable with DirectX10 are there?
I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...
42
votes
12answers
8k views
What C# libraries can be used to support game development?
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
