A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implementation is Mono which runs on Windows, OS X and Linux. The most common programming language for .Net ...
1
vote
1answer
57 views
Game Development AI, NPC & Entities Definition using Scripting Languages
i am developing a Multiplayer(actually MMORPG) architecture for learning purpose.
I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
-1
votes
1answer
95 views
“Car” movement in 2D dimension [closed]
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video:
...
-4
votes
2answers
80 views
2D Graphics in CMD in C#
So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
5
votes
1answer
137 views
Smoothing Heightmap Data
I've made a Heightmap Generator that creates island heightmaps like in this picture:
I am dividing the grayscale ( 0 - 255 ) into 4 diferent parts ( water, sand, gras and forrest )
and after ...
0
votes
2answers
64 views
multi user web game with scheduled processing?
I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible.
The game is a text based sports management ...
1
vote
2answers
97 views
How to set multiple times, in a single spritebatch, the same pixel shader parameter
I make a test with Effect class in XNA and I want to set multiple times the same parameters (MyParameter in below code).
My code is :
[...]
//In Engine class
Effect ShaderEffect = ...
0
votes
1answer
155 views
SDL.NET vs SDL C++
I am currently transitioning from XNA to SDL, and was wondering if SDL.NET provides the same benefits as SDL C++.
Considering that SDL.NET uses the .NET framework as a wrapper to the SDL base ...
3
votes
2answers
103 views
XNA: Runtime differences in ClickOnce install versus development version
I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that ...
1
vote
1answer
109 views
Can't load model using ContentTypeReader
I'm writing a game where I want to use ContentTypeReader. While loading my model like this:
terrain = Content.Load<Model>("Text/terrain");
I get following error:
Error loading ...
0
votes
0answers
131 views
Worker roles in Windows Azure to host a multiplayer server
I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
3
votes
3answers
166 views
Scaling Sound Effects and Physics with Framerate
(I'm using XNA and C#)
Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around).
However, if the framerate is changed, there are two major problems:
Gunshot sound ...
3
votes
2answers
170 views
Implementing a multilanguage AI contest platform
This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge
but instead ...
4
votes
2answers
592 views
How to create a thread in XNA for pathfinding?
I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this ...
8
votes
1answer
295 views
How do I stop stretching during window re-size in XNA?
In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize ...
-1
votes
1answer
411 views
How can I guarantee a solvable Fifteen Puzzle shuffle?
I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method.
I want to make it so ...
2
votes
2answers
206 views
Adjust treble and bass on Audio in XNA
I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound.
I have looked through all the members of the ...
1
vote
1answer
197 views
Creating an interactive grid for a puzzle game
I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on.
This is what a empty and ...
2
votes
2answers
99 views
How do I drag my widgets without dragging other widgets?
I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around.
...
2
votes
3answers
3k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
1
vote
1answer
80 views
File Path Characters
I have a simple question that I can't find a answer to:
With the .NET Framework what is the difference in saying "folder1/folder2/file" and "folder1\\folder2\\file" in a file directory? Is there even ...
-3
votes
2answers
537 views
Game Development using C#.Net [closed]
I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one.
I'm a new bi in this Arena.
So can you Help me on How to Create a Game using C#.Net??
Or is there any course ...
-2
votes
2answers
569 views
Game development using C# or .Net technology [closed]
I am new to .Net and C# and I am interested in game development . I just studied about Mono-andriod and mono-iOS but they are not free to use . I also read about XNA and I think its free to use . So ...
9
votes
5answers
17k views
Visual Studio 2012 and Game Development
Alright, I think it's a simple question, but I got difficulties to find some answers around.
I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
0
votes
0answers
110 views
Rendering light rays that intersect the viewport but have off-screen sources (XNA)
I am creating a very simple 2D navigation app in XNA. The grid/world starts at (1,1) and carries on to infinity in the East and South directions. The view-port shows the world without any scaling ...
3
votes
2answers
291 views
Strongly Typed Skills
I am working on a skill system for use in a game project I'm chipping away at. The project is entirely in C# so I'm using .NET to its advantage.
In my preliminary implementation of a Skill Category ...
0
votes
1answer
361 views
Language and learning of an MMO Game server [closed]
I am creating a MMO using XNA framework for the client and want to create the server using .Net sockets in C#. I am not a total rookie to network programming, but I am having trouble finding ...
0
votes
1answer
117 views
What is an acceptable GC frequency for a SlimDX/Windows/.NET game?
I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation.
SlimDX ...
2
votes
3answers
541 views
Drawing 2D Images “3D-Like”
So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
2
votes
3answers
1k views
What is the simplest way to render video into memory (for drawing to a texture) in .NET?
In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
2
votes
1answer
178 views
Scripting: Loading all scripts at runtime vs loading scripts when needed
I'm using Boo as a scripting language in my C#/.NET game via the in memory compiler with it and I really love it, however I'm having trouble deciding when I should load my scripts.
This is my first ...
2
votes
2answers
142 views
Rendering output to arbitary quadrilateral
I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it?
Till now, I have investigated:
Drawing textured ...
0
votes
1answer
199 views
.NET WCF as backend server for iPhone games
I'm planning to develop an iPhone game. Is it possible to use .NET WCF as a backend?
The server would be windows 2008 and MS-SQL database.
1
vote
1answer
731 views
What is a good game engine for .NET (or XNA) that does 2d, tile maps, and sprites?
I'm looking for a 2d game engine for .NET (it can be XNA based) that will do sprites, tile maps, handle input, and optionally handles cameras. It can also be 2.5d.
1
vote
2answers
458 views
What basic windows form games should I build as a newbie in game development? [closed]
I am a complete newbie in game development. I want to know about some basic games that I can start building with simple algorithms and basic knowledge. I have already made few basic games like ...
-1
votes
1answer
126 views
Best Place for me to start [closed]
I am a Web Developer with experience in C#, PHP, Javascript, .NET framework etc.
I would really like to get in to indie game development in my spare time, I wouldn't mind learning something like ...
1
vote
3answers
709 views
How to integrate game logic in game engines
Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
4
votes
1answer
229 views
suggestion for a “strategy game” like platform to test AI algorithm
I wrote a piece of tricky AI algorithms that simulates animals living in an environment and their food seeking, interacting with each other and especially learning new patterns of lifestyle.
now I ...
0
votes
0answers
752 views
MOGRE vs OgreDotNet [closed]
I am searching for c# game engine and these look like the best(the only) choice.
Is there any difference between these? And if yes, which one would be better?
2
votes
1answer
119 views
Any problems with Event usages within XNA on Xbox/Phone
This is a slightly vague one but I am currently looking at a couple of areas of my current framework, such as spatial partitioning and UI based menus, and with UI menus it makes sense to have an event ...
0
votes
1answer
807 views
Developing Kinect game for Xbox360? [duplicate]
Possible Duplicate:
Can you access Kinect motion sensing from XNA?
bunch of questions:
Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform?
...
0
votes
1answer
172 views
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
0
votes
1answer
451 views
How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)
I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
0
votes
1answer
429 views
What 3D engine supports real-time editable 3D terrain loaded in from a server?
I'm currently having a problem choosing an engine for a game project I have since a few years.
What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
5
votes
2answers
2k views
Direct2d off-screen rendering and hardware acceleration
I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated.
So I'm trying this route:
...
3
votes
2answers
2k views
How can I draw multiple lines connected via “nodes” with SlimDX?
I currently read out XML data with the following scheme: Position x,y,z
I try to add one new Vertex for each position node and add it to a Vertex array.
Then I try to render this list of vertices so ...
22
votes
4answers
2k views
Momentum and order of update problems in my physics engine
This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here.
If you don't want to read the previous question, here's a ...
-4
votes
1answer
487 views
Where & How to start?
I want to start a new development of a Online 3D Card Game.
I have alot of expirience in C# .NET and Sockets and everything.
I started to play with XNA Game Studio, but i found it a mass.
No Visual ...
1
vote
1answer
3k views
Where to find free platformer sprites for commercial use? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I need some good 2d platformer sprites for a game i am making in C#. Can anyone suggest a good site or link?
The sprites need ...
5
votes
2answers
2k views
Are there .NET bindings for Autodesk's FBX SDK?
I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library.
Before I write ...
7
votes
4answers
3k views
Should I use Events in a XNA Game?
I created a button class which draw a button on the screen. When I click on it, I want to see something happening. In WinForm, I would simply use the event OnClick of the button. What about XNA?
...
