Linked Questions

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1answer
605 views

Math for Game Developer's [duplicate]

Possible Duplicate: What math should all game programmers know? How many need know(learn) Math for Game Developer? for 2D and 3D games? And where best learn Math for game development? in ...
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1answer
436 views

What maths should I learn for game programming, and what aspect of programming does it relate to? [duplicate]

Possible Duplicate: What math should all game programmers know? Obviously a good knowledge of maths is essential for good programming, my maths isn’t the best ( I didn’t pay attention in ...
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2answers
261 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
0
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0answers
65 views

Math concepts from the ground up; practical uses in game design? [duplicate]

I recently went back to school and chose to start learning math from the ground up, to ensure proper footing in higher level courses. I was always interested in game design and took a computer science ...
14
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5answers
7k views

Do I need the 'w' component in my Vector class?

Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually ...
14
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6answers
6k views

Math topics for 3D graphics programming [closed]

I understand that the following math topics are required for 3D graphics programming. I have started doing some of them in my math course. Can someone point me in the direction of a resource that ...
21
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5answers
1k views

Beyond “Novice” Game Projects

I was reading this answer on the type of math a game developer should know and this part really stood out at me: How do I move my game object? The novice might say: "I know! I'll just do:" ...
13
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5answers
13k views

Good 3D Math Theory Books [closed]

I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives. ...
15
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3answers
3k views

What does the graphics card do with the fourth element of a vector as the final position?

From this question it appears you would want a four-element position vector, as it is simpler to modify its position with matrix multiplication. On its own this would imply the fourth element should ...
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5answers
1k views

Are game programmers aware of all the physics derivatives?

I am trying to study XNA for game programming. XNA has many methods that can simplify developer's life, such as reflecting the vector when it hits a solid plane. I know these are good and developers ...
8
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2answers
1k views

what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?

Being a programmer (web applications and DB centered applications) I got knowledge in data structures (lists, trees, graphs etc.,). Honestly I used very little of these data structure algorithms in ...
3
votes
1answer
555 views

How to handle jumping up a slope in a runner game?

In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: .O. . __..O_____ . / . / O/ _/ If he is moving ...
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3answers
413 views

Learning math from the basic to become a game programmer [closed]

Hi i want to become a game developer. Im currently doing some web programming. I want to learn game programming. Im not good in math thats why i decided to learn from basic math to be sure i will not ...
-1
votes
1answer
507 views

How do I convert sin, cos and tan into an int in Java?

How would you be able to change Math.sin, Math.cos and Math.tan into an int? This is because I heard that it is useful to have those Math resources in movement, gravity, etc. in gaming. Also, as a ...

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