Linked Questions

1
vote
1answer
481 views

Math for Game Developer's [duplicate]

Possible Duplicate: What math should all game programmers know? How many need know(learn) Math for Game Developer? for 2D and 3D games? And where best learn Math for game development? in ...
0
votes
1answer
390 views

What maths should I learn for game programming, and what aspect of programming does it relate to? [duplicate]

Possible Duplicate: What math should all game programmers know? Obviously a good knowledge of maths is essential for good programming, my maths isn’t the best ( I didn’t pay attention in ...
-1
votes
2answers
223 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
0
votes
0answers
63 views

Math concepts from the ground up; practical uses in game design? [duplicate]

I recently went back to school and chose to start learning math from the ground up, to ensure proper footing in higher level courses. I was always interested in game design and took a computer science ...
20
votes
5answers
1k views

Beyond “Novice” Game Projects

I was reading this answer on the type of math a game developer should know and this part really stood out at me: How do I move my game object? The novice might say: "I know! I'll just do:" ...
12
votes
6answers
5k views

Math topics for 3D graphics programming

I understand that the following math topics are required for 3D graphics programming. I have started doing some of them in my math course. Can someone point me in the direction of a resource that ...
12
votes
5answers
8k views

Good 3D Math Theory Books [closed]

I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives. ...
5
votes
5answers
1k views

Are game programmers aware of all the physics derivatives?

I am trying to study XNA for game programming. XNA has many methods that can simplify developer's life, such as reflecting the vector when it hits a solid plane. I know these are good and developers ...
7
votes
2answers
920 views

what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?

Being a programmer (web applications and DB centered applications) I got knowledge in data structures (lists, trees, graphs etc.,). Honestly I used very little of these data structure algorithms in ...
0
votes
3answers
389 views

Learning math from the basic to become a game programmer [closed]

Hi i want to become a game developer. Im currently doing some web programming. I want to learn game programming. Im not good in math thats why i decided to learn from basic math to be sure i will not ...
3
votes
2answers
258 views

How to handle jumping up a slope in a runner game?

In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: .O. . __..O_____ . / . / O/ _/ If he is moving ...
-1
votes
1answer
374 views

How do I convert sin, cos and tan into an int in Java?

How would you be able to change Math.sin, Math.cos and Math.tan into an int? This is because I heard that it is useful to have those Math resources in movement, gravity, etc. in gaming. Also, as a ...
0
votes
3answers
299 views

I started my journey this way, am I on the right track? [closed]

I started my journey to learn games programming from the scratch (I'm a software developer but not in gaming field), I'm targeting iOS games development. Currently I'm ready "O'reilly iPhone Game ...

15 30 50 per page