I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use:
- enable double buffering
- load an image from path into something that I can apply to the screen
- apply an image to the screen with a certain x,y
- enable transparency on an image
- (possibly) image clipping, for sprite sheets.
I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions?
Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values?