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Do you know ?

It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc.

Each trope/pattern have a (funny) name and there are references to where it appears, and the other way arround : each book/game/etc. have a list of tropes that it contains.

I'm looking for an equivalent but for game mechanics patterns, something like "Death is definitive", "Perfect physical control (no inertia)", "Excell table gameplay", etc.

I think it would be really useful. I can't find an equivalent for game mechanics (tvtrope is oriented to scenario, not game mechanics).

Do you know any?

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closed as primarily opinion-based by Byte56 Jun 4 '14 at 18:54

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.

possible duplicate of A list of game mechanics – user744 Mar 15 '11 at 9:32
For those interested, a pretty good book is "Patterns in Game Design" by Staffan Björk and Jussi Holopainen. It is by no means complete but I've found it quite helpful. – Anton Jul 5 '13 at 18:51
+1 for mentioning tvtropes ;-) – Stephen Jul 5 '13 at 23:11
up vote 5 down vote accepted

I know you disregarded tvTropes in your question, but they have a page for video games with a section for common gameplay tropes.

Videogame Tropes

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+1 I totally missed this one. It's not complete but it's a good start. – Klaim Mar 16 '11 at 0:14
@Klaim It's a wiki, You can always add what you think should be there. As far as what you described (considering that you referenced TVTropes in your question), it's probably as close as you will get. – Noctrine Mar 16 '11 at 14:09
@Klaim Also, don't forget to check the categories on the right. There are even more in those. – Noctrine Mar 16 '11 at 14:11

Ernest Adams' No Twinkie database. It's a collection of game design anti-patterns.

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Noah Falstein's 400 project is pretty much the closest I can think of:

The 400 Project @

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Giant Bomb's list of video game consepts (wiki-system, so anyone can edit) has many game mechanics listed and even lists which games have the mechanic.

Some game mechanics have a long description page like moral decisions.

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