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I'm having trouble finding any well-developed open source Collectible Card Game projects.

Can you help me with that?

I want to take one of these games and port it to a mobile platform.

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I imagine some of your difficulty may be related to the WOTC patent on the core mechanics of most collectible card games. –  Noctrine Mar 10 '11 at 22:51
Noctrine: how do you reconcile that with not just the continuing plethora of CCGs to be released in physical form, but the swath of digital CCGs like Alteil? I don't believe all of them are licensing the WOTC patents... –  Steven Stadnicki Mar 11 '11 at 2:04
@Steven, That is why I said most. I am sure most of them aren't licensing WOTC (either because they aren't infringing or they are to small for them to be bothered with) I just know that every time I have seen anything get reasonably popular in that space I hear about litigation from WOTC. –  Noctrine Mar 11 '11 at 3:32
@Steven, Ultimately though, it was wild guessing on my part. That's why I posted it as a comment and not an answer. –  Noctrine Mar 11 '11 at 3:34
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3 Answers

I'm one of the devs behind WTactics.org and would of course recommend our project over Forge as it's open, while the other is written to play Magic: The gathering against an A.I.

Art wise we have plenty and more to come since we hire artist(s). Code wise we have plenty of things cooking, like for example local client, a browser based version and card also online development tools.

Personally I wouldn't ever recommend anyone to play a CCG on a small mobile device, but I guess that's just my own preferences.

Anyways, a safe bet would be Wagic, if you, again, don't care much about it being a MtG centric AI. The good thing with it is that it even runs on a PSP, which I think is already more mobile than perhaps Forge is.

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http://wtactics.org/ Has nice card art assets already

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I've found nice one - Forge card game

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That project is closed. –  Nils Munch Jun 17 '12 at 7:00
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