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I'm having trouble finding any well-developed open source Collectible Card Game projects.

I want to find projects to learn from and port to a mobile platform.

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closed as off-topic by Byte56 May 12 '14 at 19:08

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Byte56
If this question can be reworded to fit the rules in the help center, please edit the question.

I imagine some of your difficulty may be related to the WOTC patent on the core mechanics of most collectible card games. – Noctrine Mar 10 '11 at 22:51
Noctrine: how do you reconcile that with not just the continuing plethora of CCGs to be released in physical form, but the swath of digital CCGs like Alteil? I don't believe all of them are licensing the WOTC patents... – Steven Stadnicki Mar 11 '11 at 2:04
@Steven, That is why I said most. I am sure most of them aren't licensing WOTC (either because they aren't infringing or they are to small for them to be bothered with) I just know that every time I have seen anything get reasonably popular in that space I hear about litigation from WOTC. – Noctrine Mar 11 '11 at 3:32
@Steven, Ultimately though, it was wild guessing on my part. That's why I posted it as a comment and not an answer. – Noctrine Mar 11 '11 at 3:34
Why is this question off-topic to gamedev Stack Exchange? It isn't about "how to get started," "what to learn next," or "which technology to use". Is there a Stack Exchange site better suited fir that kind of question? I would like to figure out if there are other genuine open source CCG projects except for WTactics. – Nickolai Leschov Aug 31 '15 at 2:21

I'm one of the devs behind and would of course recommend our project over Forge as it's open, while the other is written to play Magic: The gathering against an A.I.

Art wise we have plenty and more to come since we hire artist(s). Code wise we have plenty of things cooking, like for example local client, a browser based version and card also online development tools.

Personally I wouldn't ever recommend anyone to play a CCG on a small mobile device, but I guess that's just my own preferences.

Anyways, a safe bet would be Wagic, if you, again, don't care much about it being a MtG centric AI. The good thing with it is that it even runs on a PSP, which I think is already more mobile than perhaps Forge is.

share|improve this answer Has nice card art assets already

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I've found nice one - Forge card game

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That project is closed. – Nils Munch Jun 17 '12 at 7:00

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