So in my FPS camera look code, I have something like this:
window->camera->stepYaw( getMouseDx()*speed ) ; // mouseDx is mouse change since last frame window->camera->stepPitch( getMouseDy()*speed ) ;
This works fine on a normal mouse. But with pen input, its very very janky and radical.
How should one control an FPS camera from pen tablet input instead of traditional mouse?