I'm a web developer and I am keen to start writing my own games.
canvas element for now.
I want to generate some terrain like that in Scorched Earth.
My first attempt made me realise I couldn't just randomise the
y value; there had to be some sanity in the peaks and troughs.
I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords.
Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?