I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he drops the object, it snaps to the same position as the other object. Otherwise, it resets its position.
How do I: 1) make the colliders not prevent movement 2) make it so that it detects if they're overlapping when I let go 3) Make it snap to a very specific place depending on if they're overlapping or not