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I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is asking me for the path of a .fbm file. It says Error Missing asset

C: ...._Game\obj\x86\Debug\FBX\387D35A3\bat.fbm\wpn_fps_mel_barbedwire_df.dds

What does this mean. How can I place these images in that file like that?

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  • \$\begingroup\$ added the file path and it created every thing automatically. Then I just put the images in there and it all worked out. \$\endgroup\$ Jan 13, 2015 at 7:13
  • \$\begingroup\$ there are no other export types to try ? maybe .obj would work ? \$\endgroup\$
    – dimitris93
    Jan 14, 2015 at 5:39

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