I'm looking for a GUI library built on top of DirectX- preferably 9, but I can also do 11. I've looked at stuff like DXUT, but it's way too much for me- I'm only needing some UI controls which I would rather not write (and debug) myself, and their need to keep a C-compatible API is definitely a big downside. I'd rather look at UI libs that are designed to be integrated into an existing DirectX-based system, rather than forming the basis of a system. Any recommendations?
I guess that nobody has heard of a DirectX GUI written by someone who has heard of the basics of object-orientation? The purpose of not using DXUT was because using their API was worse than writing my own, and the documentation that starts with
namespace::type::GetInstance() is not qualifying as "better than DXUT".