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I am developing a game demo where I want a physics simulation with balls and obstacles.

I know that this is possible with the chipmunk physics-engine but I don't know how to use it. Can anybody give me suggestions how to get started and provide links to the API documentation?

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Do you want to know how to use chipmunk in general, or just the collision-detection part of chipmunk? –  bummzack Feb 18 '11 at 9:55
    
Yes I want To Know How TO Use The Chipmunk –  NIKHIL Feb 18 '11 at 11:33
    
Thank You For Reply –  NIKHIL Feb 18 '11 at 11:33
    
I Want TO know That how To Add This Api To My Project And how Can I Define As Per My Requirement –  NIKHIL Feb 18 '11 at 11:35

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A quick search gave me these two links.On which platform you need?

http://code.google.com/p/grabbed/source/browse/#svn%2Ftrunk [Sample done with ChipMunk]

http://www.alexandre-gomes.com/articles/chipmunk/ [detailed description on usage ]

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in the second link i am adding the all file named the demos still it want need Few More header to include –  NIKHIL Feb 18 '11 at 11:52

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