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I am developing a game demo where I want a physics simulation with balls and obstacles.

I know that this is possible with the chipmunk physics-engine but I don't know how to use it. Can anybody give me suggestions how to get started and provide links to the API documentation?

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Do you want to know how to use chipmunk in general, or just the collision-detection part of chipmunk? – bummzack Feb 18 '11 at 9:55
Yes I want To Know How TO Use The Chipmunk – NIKHIL Feb 18 '11 at 11:33
Thank You For Reply – NIKHIL Feb 18 '11 at 11:33
I Want TO know That how To Add This Api To My Project And how Can I Define As Per My Requirement – NIKHIL Feb 18 '11 at 11:35
up vote 0 down vote accepted

A quick search gave me these two links.On which platform you need? [Sample done with ChipMunk] [detailed description on usage ]

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in the second link i am adding the all file named the demos still it want need Few More header to include – NIKHIL Feb 18 '11 at 11:52

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