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What are some programming design patterns that are useful in game development?

As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project.

One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are.

So what design patterns are out there, and what are the advantages/disadvantages to them?

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See this question: gamedev.stackexchange.com/questions/4157/… – Ray Dey Feb 15 '11 at 1:17

marked as duplicate by Ricket Feb 15 '11 at 1:22

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up vote 1 down vote accepted

I've found this to be a good resource Game Programming Patterns

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