Can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development?
I've got some experience with raw OpenGL and I played around with Java bindings and the JMonkeyEngine. However I'm somewhat disappointed those solutions and I tried Ogre3D which seemed really promising but I would rather not have to develop with the PITA that is C++.
I've had a look at http://gpwiki.org/index.php/Game_Engines but this list is pretty overwhelming. I'm not looking for a all-in-one solution, i.e. I don't really require support for networking, audio and all that jazz but it wouldn't hurt if it's supported.
Maybe there's also an awesome Java solution out there that I don't know about?