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I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine.

My criteria are:

  1. Ease of use
  2. Can do rpg game
  3. 3D

Which game engine is ideal for a 3D RPG?

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closed as not constructive by Tetrad Feb 25 '12 at 21:49

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1  
What language are you using? And by the sounds of what you want, Unity3D is by far the best option, however subjective that is. –  The Communist Duck Feb 11 '11 at 19:03
    
dont quack red duck, i will wait for some other opinion –  Csabi Feb 11 '11 at 19:08
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No, I am just stating that Unity3D is almost certainly the best option. And you are not going to get any other options unless you have a language choice. –  The Communist Duck Feb 11 '11 at 21:03
    
You cant answer this "subject question" with a clear answer. you should look on other things such as, what skills does the developer team persist? which platforms do you want to publish this game on? I like Unity3D myself, but others prefere Unreal Engine because of its speed and effects etc. –  BerggreenDK Mar 17 '13 at 20:52

4 Answers 4

up vote 8 down vote accepted

it is absolutely Unity3D, and the basic version is for free.

http://unity3d.com/

Good luck

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Ok I will check it, But I will wait a litlebit for othe opinion –  Csabi Feb 11 '11 at 18:55

It all depends on the language you want to use. Py-Game or Blender's game engine are easy to use, in python (so easy) and open source. If you're going to make a game that requires a real engine though, PeterK is completely correct in saying that unity is by far the best (publicly available) engine on the market.

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Pygame has nothing for 3D, but it looks like you really just mean BGE, and not Pygame. –  user744 Feb 12 '11 at 13:52

Take a look at Ploobs Engine, it supports XNA 4, opensource and has lots of features:

www.ploobs.com.br

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UDK ia excellent for most jobs, i have yet to find something it cannot do.

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