I'm working on a very simple OpenGL ES 2.0 game, and I'm not sure what tool to use to create the vertex data I need. My first thought was adobe illustrator, but I can't seem to find any info on how to convert an .ai file to vertices. I'm only going to be using very simple 2D shapes so I wonder if I need to use a 3d modelling program?
How is this typically done, when you are working with 2D non-sprite shapes?