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Have had a quick look at Battle of Wesnoth, but not sure if it would be suitable for a light operational/strategic level WW2 wargame I'd like to develop over time as a hobby (think "Panzer General" or "Commander: Europe at War").

Programming language does not matter nor does the platform (I have/use both Windows/Mac/Linux at home).

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Judging by the likes of this question, this seems like a good fit here. I did notice this existing similar case, but this one is a bit more general and that one seems to be going nowhere due to the tightness of its scope. Let me know if there's any problem with this migration. ♪ – Grace Note Feb 9 '11 at 16:08

migrated from gaming.stackexchange.com Feb 9 '11 at 16:07

2 Answers

The Vassal engine may be a good choice.

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Saw that, not sure if it's engine is in-depth enough to support a true wargame experience vs. a board/card game. – WuckaChucka Feb 9 '11 at 19:28
I swear there is a Warhammer 40,000 (the tabletop sci-fi wargame) game made with that engine. If you want to go much further, I'd probably say the best way is to get a generic RTS engine such as the 'likes of this question' Grace Note posted, and implement everything else yourself. – The Communist Duck Feb 9 '11 at 19:37
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I'm downloading it now and will try that Warhammer module. Argh, can't vote you up yet. – WuckaChucka Feb 9 '11 at 19:46

While this is in isometric view, http://flarerpg.org/ is also something to look at. I imagine its possible to reskin the medieval fantasy look it has to what you want.

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