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I have two point clouds of n points:

  1. A dense ball-shape point cloud with many points inside
  2. A spherical point cloud with points on its surface.

Is there (really) any difference between rendering (complexity/time) of these two point clouds?

How does the distortion of points affect the complexity of the rasterisation process?

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1 Answer 1

No, from rasterization point of view both are the same. GPU processes all points independently and doesn't care about their position.

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Your answer, while being technically correct (the best kind of correct), isn't very useful. Explaining why the rasterization behaves the same in both situations would help. Having to ask this question demonstrates that OP lacks an understanding of the underlying technologies so diving into how depth does not effect the complexity of the rasterization process would be useful for him and future visitors. –  ClassicThunder Aug 29 at 17:42
    
Why does this post deserve downvotes? It doesn't answer the question? –  Jeff Miles Aug 29 at 17:50
    
I didn't downvote. But I would assume who ever did also though your answer was not helpful, probably for the same reasons I specified. –  ClassicThunder Aug 29 at 18:01
    
Down votes happen. Try not to take it personally and resort to name calling. Thanks. Based on your other answers, I'd suggest putting a little more effort into expanding your answers. –  Byte56 Aug 29 at 19:00
    
@JeffMiles, I appreciate your effort to answer my question (in brief). However, please note that I am looking for a complete (detailed) answer to clarify my doubts (I agree with @ClassicThunder). I really appreciate if a senior member shed lights on me. –  Jolfaei Aug 29 at 20:24

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