I've started using WebGL and am pleased with how easy it is to leverage my OpenGL (and by extension OpenGL ES) experience. However, my understanding is as follows:
- OpenGL ES is a subset of OpenGL
- WebGL is a subset of OpenGL ES
Is this correct for both cases? If so, are there resources for detailing which features are missing?
For example, one notable missing feature is
glPopMatrix. I don't see those in WebGL, but in my searches I cannot find them referenced in OpenGL ES material either.