Is there and TODO list for a game design and development. I'm going to do a game in XNA and I would like to do my TODO list like:
- Logo
- Backgroud
- Music
etc.
Any tips?
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Is there and TODO list for a game design and development. I'm going to do a game in XNA and I would like to do my TODO list like:
etc. Any tips? |
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It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
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As far as game design goes, you should start a wiki or document with your other collaborators and just keep adding to it. The new Google docs is really good for collaboration I find. As well, try and "play the game in your head", and imagine how a player will interact with the finished product. Take note of everything. The user launches the game, what does he see? Is there an intro video? Can he hit a key to skip it? How does the screen transition from the intro video to the main menu? Is there an animation on the main menu, such as the game title scrolling into frame? Should there be? How does the user select a menu option? Does it play a sound effect when he does? etc. etc. etc. Just keep asking yourself questions from the user perspective throughout the development of the game. Also, this article has some good things to check for regardless of platform: http://create.msdn.com/en-US/education/catalog/article/bestpractices_31 |
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Try this: http://agilezen.com/ |
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