I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone have an idea of the size of the task to migrate from one 3D engine to another?
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There are only two engines I know of that work on iPhone, Android, and in a browser:
This isn't an answerable question as-is. How much code you have and what engine you're using are going to matter. I don't know about Shiva, but in Unity you're going to need to rewrite all your game code to one of the languages they support: C# or Javascript. |
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ShiVa personally would be the better pick. "The ShiVa Authoring Tool is available for Windows, Mac, Linux, Wii, iPhone, iPad, Android, HP WebOS and Airplay SDK for free." Unlike unity which is only Windows and Mac, iphone and Android. |
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Linderdaum Engine runs on Android and can be run with NaCl in Chrome browser. However this is an experimental feature (and NaCl in Chrome works only on Windows). |
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