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Many game development companies are less formal in terms of workplace attire than other types of software development houses. For example, I know that one place at which I will be interviewing soon has a predominant workplace culture of jeans and polos or t-shirts.

Should I wear a suit? Shirt and tie? Shirt and sport jacket, with or without tie? I want to show that I'm serious about the job, but that I understand the culture, too.

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-1 argumentative, sorry. It really depends on a company. And they will consider you for your skills not what you wear. And at the end this is not :-) – Notabene Jan 24 '11 at 1:11
How is this argumentative in any way? I expect that many people using this Game Development exchange are or have been involved in professional game development companies at some point and would have some insight into my question. I know it depends on the company, which is why I gave a specific example of my target company. Please refer to the gamedev.stackexchange FAQ. What kind of questions can I ask here? "Game industry (careers, trends, technology, etc)" – Bill Jan 24 '11 at 1:13
@Bill if you were to ask "What types of interview questions can I expect for a role at a games company?" or something to do with the content of the interview itself, then I'm sure a lot of people would help you. What you are asking at the moment is a common sense question. There is no difference between a job at a games company and a job at another company, both are professional. – Ray Dey Jan 24 '11 at 1:45
A good way to see if a question is off topic. If you remove "Game Development" from the question does it still seem like it would be on-topic? – Noctrine Jan 24 '11 at 2:09
Pajamas - indicating a willingness to work the 23 hours a day, only sleeping for an hour under the desk, that most large commercial game-development companies will expect from you... – Cyclops Jan 24 '11 at 14:18
up vote 16 down vote accepted

As with a lot of hiring questions, "it depends". The human element in hiring can't be ignored.

That being said, there are a couple of things to keep in mind.

Are you going to be talking to a big company or a small one? Bigger companies might have HR personnel who aren't necessarily game developers who do the initial filtering. They might be more inclined to look at appearances for their opinions on candidates than, say, the art director at a small company simply because they don't have the expertise to really look analytically at someone's portfolio.

Also, remember just like any other job you're going to be working side by side with people for (hopefully) a long period of time. First impressions matter. As an interviewer I'm looking for both game development skills and people skills. Namely, am I going to want to work side-by-side with whoever I'm talking to? Do they show poor judgement (like wearing an offensive t-shirt to a professional setting where they don't know the audience)? How's their hygiene? Dressing sharper might help with those sides of things.

But don't dress sharp if you don't know how. Don't wear a button down shirt that isn't ironed. Don't put on too much cologne. And if you're not comfortable in a tie, don't wear one. An interview is stressful enough as it is, and you don't want your clothes working against you.

I've interviewed junior candidates that wore suits and ties. If we thought they were smart (and likely to get the job), we'd poke fun at them a bit. Mainly just to get the point across that our culture didn't really care about that kind of thing (and, as far as I know, most game companies really don't care). But generally it didn't count against them.

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+1, and especially for cologne. (If your interviewer is anything like me) It's very hard to consider you for employment if I can't stand to sit across from you. – Noctrine Jan 24 '11 at 17:03
'First impressions matter' -- This is the gem. Don't come into my interview like you just walked out of a party that ended at 3AM. Show that you care about yourself and this interview. How serious you take this interview is how serious I can expect you to take your job. – David McGraw Jan 24 '11 at 19:05

Find out how people generally dress there. Dress one step fancier than that.

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Personally, I feel that you should always convey a professional image. You don't have to be completely suited and booted, but you should at least make an effort to wear an ironed shirt and some smart trousers. Regardless of whether you have a small or large games company, even if the culture is to work in T-shirts and jeans, like it is as my place (and many other games companies), first impressions count.

You don't know who is going to interview you, and it's not always possible to find out exactly how people dress at the company you're going to, so it's always best to paint yourself in a positive light.

Other general tips for interviews:

  • Check your teeth for food before going in
  • Don't smell (either too much cologne, or not enough)
  • Relax in the interview and be yourself, but don't go so far as to slouch completely.
  • Smile lots and make eye contact
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+1 for trousers. – Nate Jan 28 '11 at 2:18

There isn't a "it depends" on company. You don't get hired based on what you wear, so wear the standard interview gear (e.g. dress shirt, tie and dress shoes). This is universally accepted by all companies and dressing otherwise is running the risk of "it depends" on company.

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Easy answer: when you are offered the interview in the first place, ask how they prefer applicants to dress! If you forget, you can always call/email your contact at that company and ask in advance. It's a reasonable question and you don't lose points for asking.

The good news is that the game industry is mostly a meritocracy. I personally like to wear a suit and tie for the interview (it was just drilled into me when I was young to always always always do this), I usually get some gentle ribbing about how I'd better not show up to work looking like that, and then we get down to actually figuring out whether I'm a good fit for the position. I have plenty of colleagues who "dress down" and get hired that way, too.

Ultimately, a hire / don't hire decision is going to come down to your skills, abilities, and fit. I have never, NEVER heard of anyone in the game industry getting (or not getting) a job solely because they did or didn't wear a suit. (I suppose if you showed up wearing a t-shirt with an offensive image on it that would count against you, or if you showed up wearing nothing but a Speedo or something, but accounting for basic common sense you should stress about showing why you're an awesome developer, not a snazzy dresser :)

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"The good news is that the game industry is mostly a meritocracy." Sorry, but the abysmal rates of hire, promotion, and retention for non-males (even relative to other IT sectors) expose that claim as bullshit. – user744 Jan 28 '11 at 10:37

Just like for any other job, dress as you would like to dress every day if you get the job.

You can't complain you have to wear a tie, if you wore one during your interview.

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Actually, the general rule (at least that I've heard since high school) for any job interview is to dress one step above what you'd wear every day. So if they wear jeans and a tshirt (as in common for the game industry), wear slacks and a button down shirt. – user744 Jan 24 '11 at 17:42
Agree with Joe. The one-step-fancier thing, which I also referenced in my answer, is a social commonplace indicating that you recognize the significance of the event. – chaos Jan 24 '11 at 18:10
That's a helpful rule of thumb to get me thinking in the right direction. Thanks, guys. – Bill Jan 24 '11 at 18:59

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