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I would like to make a game that amalgamates Homeworld and Freespace with inspirations from the novel Ender's game. This is probably not a new idea, but I haven't seen anything that did anything like it. It would be team based and allows players to control units in an RTS (Homeworld) or first person fashion (Freespace)

I was doing some research on frameworks to help get me started, and my findings are summarized below. I believe one of the hardest parts is going to be UI, which Homeworld did a decent job at, but could be improved slightly.

OGRE: just covers graphics, with plugs for collision detection

Irrilicht: Covers graphics / collision with plugins for Sound. looks dated, though mainly because of aged art assets

Unity: While looks fairly complete, the Free version is feature robbed, and Feels more like a "for artists" tool. I would like to be figuring out programming problems, not where buttons are on menus.

Torque: From what I hear is abandoned.

Are there other obvious choices that I missed?

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I had forgotten about Homeworld... that was a cool game –  Dream Lane Jan 23 '11 at 7:14
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Potential duplicate: gamedev.stackexchange.com/questions/7602/… –  The Communist Duck Jan 23 '11 at 11:39
    
not a duplicate. Homeworld would not be a suitable Dota engine, and Starcraft 2 would not be a suitable Homeworld engine. –  EnabrenTane Jan 23 '11 at 22:07
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I remain wary of a million questions "What engine is good for a game like X?" for all possible games. From the perspective of choosing an engine, Homeworld and DotA are very similar. More specialization is really asking for someone to have made your game for you. –  user744 Jan 24 '11 at 13:49
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2 Answers 2

Unity is fairly easy to use, may take a small while, but it is worth it. Learning it can be fast thanks to UnityAnswers, a site stackoverflow-styled where you can ask pretty much anything about Unity and they usually answer pretty quickly. Unity supports a couple languages, like Javascript. Unity is pretty interesting, you make prefabs of your game objects and put them in your scenes. Performance is good, and I believe networking is fine as well.

It has great water surface assets, real-time lighting, tree creator, landscapes, skyboxes, a nice way to "expose" variables and quickly edit them without going directly into the code, nice HUD system, etc. Apparently, Unity Pro comes with a couple great performance tools that might come handy when drawing your game scenes too. There is also the Asset Store. You can buy graphic packs or other code projects, in case you need a boost somewhere in your game development.

Unity has a strong community, support and good documentation covering all the supported languages. Worth giving it a go. Learning may take a while thought.

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What do you need tree creator for in deep space game? At least you could tailor your PR statement to question. –  przemo_li Apr 20 '13 at 15:17
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The Homeworld Engine is available and open for use. Though I'm not 100% sure about the license for distribution. I would say that the Homeworld engine would be a great place to start for a Homeworld Style game. It it is free you are after look no further.

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I looked into this. It seemed like a great idea. However, the license prohibits me from using the source as a starting point (b) distribute the SOFTWARE PRODUCT and the MODIFIED SOFTWARE, solely for non-commercial purposes, and only to registered members of RDN-RELIC Developer's Network who have agreed to abide by the terms of this Agreement. –  EnabrenTane Jan 23 '11 at 8:40
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