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Since building a game is not about 2D anymore, I just want to build a list of the (not necessarily best, but good enough) open source software available to make games.

I prefer to put emphasis on libraries that insist on specializing on one part of what makes a game (like Ogre does for graphics, and OpenSteer does for steering), rather than engines/libraries that try to feature a lot of different features.

Found this: http://wiki.gamedev.net/index.php/Libraries - Multipurpose/Multimedia: - SDL http://www.libsdl.org/ - SFML http://www.sfml-dev.org/

Feel free to update this list and/or add categories.

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closed as not a real question by Joe Wreschnig, Tetrad Jan 20 '11 at 17:13

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

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Not a real question, also a duplicate of gamedev.stackexchange.com/questions/5735/… (which is not a real question). –  user744 Jan 20 '11 at 16:14
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-1 I am not denying this could be a potentially valuable list, but here is not the place to write it. –  The Communist Duck Jan 20 '11 at 17:01
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Not a question, lists like this should have the results put in answers so it can be voted on, and in general it's too broad. If you wanted to, say, have a question of "What free/open source c/c++ pathfinding libraries would you recommend", then that would be a good question. –  Tetrad Jan 20 '11 at 17:12