I am generating vertices at runtime that represent terrain.
I've always drawn the vertices as triangles with
GraphicsDevice.DrawUserPrimitives<VertexPositionColor>, but I'm wondering: Can vertices be converted into a "Model" so I could handle model and terrain rendering in a unified way?
This page is quite similar to what I am searching for.
I want to later port my game to Mono. Would this approach cause problems when using the Content Pipeline to convert the data?