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I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines.

Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count.

I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles.

Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ?

There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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If you don't get an answer here, consider posting this to a place like polycount.com/forum. If you get an answer over there, you can also post it here. –  bummzack Jan 8 '11 at 13:26
    
Thanks for the suggestion @bummzack –  George Profenza Jan 8 '11 at 13:28

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up vote 2 down vote accepted

Your title is a different question from your posted message. You should fix that. I'll answer the question from the title because I know that:

An artist named Psionic has made lots of great tutorials about Cinema4D: http://www.psionic3d.co.uk/?page_id=171

(scroll down to that section)

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