I am using AndEngine, and I wish to create a 2d platform game like worms, where I can zoom out to see the whole world and zoom into single character, so I can select it.
I do not want to use the zoom camera, because I do not want scaling. I want the user to see the platform crystal clear.
The only thing I thought about, is making N levels of ZOOM, where each zoom level has it's own set of tiles - very problematic solution, or doing it the other way around - making a huge tiles and sprites, and scaling them down - which still feel a little awkward to me. What is the right way to implement such a thing???