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Which license / type of contract is normally used by independent-developer, when they outsource something like graphics / sound work for their games? Is there something like an template floating around?

Edit: Im alone, so the contract is only between me and another person who's doing graphics, sounds or so on.

Thanks a lot,

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What size is your company/group? Are you just one person dealing with another person, or are we talking several-person companies where more people than yourself and the contractor are depending on the deal? –  Gregory Avery-Weir Jan 3 '11 at 4:53
Im alone, so the contract is only between me and another person who's doing graphics, sounds or so on. –  Constantin Jan 3 '11 at 5:28

3 Answers 3

up vote 2 down vote accepted

Usually, the person paying the bills is the one that gets the rights for the job.

If you are paying him for making the graphics, then usually you should have all the rights. He just gets money for his time.

Conversely, if he's paying you for your programming, then he should get all the rights: code and art.

If you are both investing - either with an initial inversion or by not getting paid until the game is released - then you both should share all the rights. A usual move would be creating a society, and giving the rights to the society. But it really depends on your local legislation.

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Usually contracts like that are work for hire. The person doing the work has no rights to what they create for you since it's yours.

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This depends on the wording of the contract agreement and the governing countries laws (some states you cannot sign away your rights). Best to consult a legal counselor when drafting contracts so as to iron out the details and not have any issues for later IMHO.

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