I am trying to figure out the best way to render a 2d game at any resolution.
I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic.
What is the best way to scale a game to any arbitrary resolution?
Edit: I am trying to achieve this:
but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.