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I am curious about whether to develop an xna game for the windows phone 7. It would be nice to know how the games are doing on that platform sales wise.

Something like this would be very helpful: http://www.xboxist.com/xbox-360/games/xna-community-games-is-a-failed-experiment-010122.php

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Indie Games on XBox don't get the type of trafic you'd really like to see; however, a lot of games initially targeting the Indie section with XNA ended up being Xbox Live Arcade games. Heard that on Scott Hanselman's podcast a few weeks ago, so I forget the name of the games... –  Nate Dec 22 '10 at 18:58
    
@Nate: As there's only 1-3 games released per week on XBLA, and the vast majority of those are still larger/established publishers (e.g. this week, id, Konami, and Microsoft), I find it unlikely that "a lot of games" are making that jump by any measure of "lot". –  user744 Dec 22 '10 at 21:40
    
Granted, it may not be "lots." –  Nate Dec 22 '10 at 22:11

2 Answers 2

This shows some small and grim numbers: http://blogs.techrepublic.com.com/smartphones/?p=2005

Conclusion

My advice still stands for the time being: do not develop applications for Windows Phone 7 with the expectation that you will make big bucks.

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There's a thread in the AppHub forums where people shares their trial/paid data: http://forums.create.msdn.com/forums/p/69061/421667.aspx

And yes, sales don't look very good for now... not even trials/free apps. It looks like as if not much people is paying attention to the existing apps in the market.

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