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I was wondering if anyone has tried to develop a game using the SunBurn game engine for the Windows Phone 7 platform.

How good is documentation, examples, etc? Is it easy in use and implementation?

Any feedback would be greatly welcome.

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closed as not constructive by Tetrad Jan 9 '12 at 17:25

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

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This is not a discussion site; whether something is "easy" is extremely subjective. –  user744 Dec 20 '10 at 20:35
    
@Joe my mistake. Feel free to readd your close vote. I've removed my vote because although you can't objectively say whether something is easy, you can objectively comment about the coverage of their documentation and examples. –  Noctrine Dec 20 '10 at 22:06
    
@Noctrine: Apparently, I cannot re-vote. Since there aren't four others that can agree with me though, it's still pretty academic. Still, there's not really an answerable question here, other than a link to the Sun Burn documentation. I don't think the SO format is very good for "product reviews". –  user744 Dec 20 '10 at 22:35

1 Answer 1

The SunBurn Game Engine has a free version called the SunBurn Framework:

http://www.synapsegaming.com/products/sunburn/framework/

It doesn't include the editor or deferred rendering, but it uses the same api and design as the game engine.

Also SunBurn uses the exact same code and assets for Windows, Xbox, and Windows Phone 7, so it's just as easy to develop on all three platforms.

-JohnK (SunBurn team member)

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