Lately all of my work has been in Python (and Ruby), and I'm in love with those two languages. There are many libraries for game development on Python but the problem I see is that many of those frameworks don't cover the "distribution" aspect of game creation. I'd like to code my game on Python (and any other pure Python extra libraries I need) and be able to distribute an executable for the main PC platforms (Windows, Mac and Linux).
Any options out there or what are the best combinations for this? (maybe pyglet + cx_freeze)