I know there's a breakdown of Sonic the Hedgehog physics found here, and I was wondering, does there exist a breakdown of any of the Mario games? Something similar to this but for Mario is what I'm interested in!
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closed as not constructive by bobobobo, bummzack, Anko, Josh Petrie, Byte56 May 9 at 13:31
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found a detailed breakdown of Mario Physics: http://forums.mfgg.net/viewtopic.php?p=346301 http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png |
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I don't know about a breakdown of the physics, but there are commented disassemblies floating around the internet. Romhacking.net, nesdev.parodius.com, Acmlm Board2, SMWCentral and their respective forums would probably be the best places to get that kind of information. The document sections of those sites have enough information to compile your own guide. |
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Well, I know this question is kind of old but since I found this site was higher ranked in google than the actual answer I thought I'd post a link to this description of the basic falling physics of multiple Mario games |
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I was told by Claude Comair (Founder of Digipen sponsored by Nintendo ) that basically the senior programmer and senior game designer sat down and adjusted magic numbers until the game designer was happy. |
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Gamasutra did a feature on the physics of Super Mario Galaxy some years back ... probably not what you're after if you're more interested in the 2d versions. Link here: http://www.gamasutra.com/view/feature/3593/games_demystified_super_mario_.php |
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There is a Flash clone of Super Mario called "Super Mario crossover", whos developer put a lot of effort into cloning the actual physics. Flash code should be easily reverse engineerable, so you could get the actual physics code (or maybe just ask the developer). |
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