Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for example to make a sprite, say the player on screen, rather than a CCSprite, what would be best to use? What do I need to go and learn?


share|improve this question
What's wrong with cocos2d? – bummzack Dec 16 '10 at 16:02
I agree with bummzack. Unless you have some requirements that cocos2d can't fulfill, or you want to learn more about how 3D graphics are done on the iPhone, I'd stick with cocos2d and its simpler API. – LandonSchropp Dec 16 '10 at 17:29

cocos2d is using OpenGL ES as its rendering engine, so if you wish to move on, OpenGL ES is the next step.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.